Today’s Critical Thought returns to the topic of grinding in video games. While there is a time and place for grinding, there is a point where grinding should not happen, and what I call “Dead Time” grinding, or when there is not tangible benefit or purpose to it. Few games suffer from it, but it’s important to point out when this happens and how to avoid it.

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“A Critical Thought on the Worst Kind of Video Game Grind”

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