For this week’s Dissecting Design, I talked about the Borderlands series and the development of “Role Playing Shooter” game design. I talked about how the design walks the middle ground between RPG and action gameplay, and the challenges that go with it.

0:00 — Intro

00:51 — The Gameplay of Role Playing Shooter

8:48 — The itemization and loot design

18:48 — Issues with Role Playing Shooting

25:11 — The DLC and Season Pass Debate

28:02 — Final Thoughts

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“Dissecting Design — Borderlands 2 and Role Playing Shooters”

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