For this week’s Dissecting Design, we’re taking a look at Portal. Portal was one of the first games to be the genre of action puzzle. I also talked about how it used organic tutorials to teach the player how to use the portal gun and advanced maneuvers without having to stop the game. I also talked about what it was like playing through the final level when the tutorials were over, and why the portal gun doesn’t necessarily mean having infinite puzzle potential.

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“Dissecting Design — Portal’s Action Puzzle Design”

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