For this week’s Dissecting Design, we’re taking a look back at Reccetear and how it was ground zero fro the item shop simulator genre. I talked about how it’s use of managing the shop and dungeon crawling lent a unique design that made it stand out. I also talked about how the genre has not really had another major hit like it since.

0:00 — Intro

1:20 — Basics of the Game

5:18 — Combat System Basics

13:50 — Advanced Shop Play

20:16 — The Flow of the Dungeon

28:07 — Limitations of the Design

32:13 — Final Thoughts and Impact of the Item Shop Genre

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“Dissecting Design — Reccetear an Item Shop’s Tale”

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