For this week’s Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.

  • 0:00 — Intro and Campaign Play
  • 7:16 — South Park Phone Destroyer’s Best Parts
  • 11:12 — Progress in the Game and P2W Aspects
  • 18:30 — The PVP Push
  • 30:46 — Final Thoughts

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“Dissecting Design — South Park Phone Destroyer”

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