This week’s Dissecting Design looks at the beat-em-up genre: One of the oldest genres in the game industry one that is very easy to mess up on in terms of design. I took a look at Streets of Rage 2; considered by many to be one of the best examples of beat-em-up games to talk about what it did right, and the legacy of the genre.

One correction — In terms of elevating the beat-em-up genre, there was Castle Crashers and the Scott Pilgrim vs the World titles.

  • 0:00: Intro
  • 2:09 — Basic Gameplay
  • 9:05 — Metrics Driven Game Design
  • 13:18 — Issues with Difficulty and Design
  • 22:38 — Streets of Rage 3 and Outro

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“Dissecting Design: Streets of Rage 2”

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