For this week’s Dissecting Design, we’re taking a look back at F.E.A.R, and how Monolith created a First Person Shooter with Emergent firefights.
- 0:00 — Intro
- 00:58 — Story and Basic Gameplay
- 17:51 — The Growth of the Gunplay
- 29:22 — Final Thoughts and Problems (This part was low volume due to a late night recording of this section)
Tagged with: fear, fear analysis, fear game, fear monolith, monolith fear
Posted By Josh Bycer