For this recorded developer interview, I spoke with Ben Wander who has developed the game A Cast of Distrust. We talked about his time in the industry, as well as the work that goes into writing a narrative for a video game.
We spoke about the “walking simulator” genre and what it means to write a video game where the story is the focus. Be sure to check out my first look on the game, and you can pick it up on Steam.
Tagged with: a case of distrust, adventure game writing, ben wander, narrative writing, writing a video game, writing a video game story
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