The Back Half Problems of Horror Design
Horror design is the subject of my next book and having played so many examples lately, I’ve noticed a problematic trend in their design. Even the very best examples like Resident Evil 4, 7, Silent Hill, and so on …
Read MoreIndie Inquiries 25
Each week on Indie Inquiries, we take a look at upcoming indie games and study the marketing and presentation behind them and offer our advice. Part 1 goes up Saturday, part 2 on Sundays.…
Read MoreA Lengthy Talk On Designing Video Game Lengths
For our topic, this month, Tomo and I spoke about game lengths and the challenge of designing a game that’s not too short, not too long, but is just right for the amount of gameplay you have.…
Read MoreWhy the Science of Game Design Matters
For this critical thought, I spoke about the need for a scientific view on game design and why many developers, even those with successful games, don’t understand why a game does well or not.
… Read MoreIndie Inquiries Episode 24
Each week on Indie Inquiries, we take a look at upcoming indie games and study the marketing and presentation behind them and offer our advice. Part 1 goes up on Saturdays, and part 2 …
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