For this Critical Thought, I talked about Quality of Life issues and some of the major red flags in game design for when you need to improve your playability.
Role-playing survival game is willing to take risks
By Josh Bycer  Jul 11th, 2018 8:22 am UTC
For this Critical Thought, I talked about Quality of Life issues and some of the major red flags in game design for when you need to improve your playability.