A discussion about game feel and making your game feel right in the player’s hands. Tomo and I spoke about why some games feel better to play, and what UI and UX design measures you can take.
Game Design Talk
By Josh Bycer  Jul 10th, 2020 3:31 pm UTC
A discussion about game feel and making your game feel right in the player’s hands. Tomo and I spoke about why some games feel better to play, and what UI and UX design measures you can take.