For this critical thought, I talked about environmental design and interaction in games. What is the best way to make the player feel awesome and cause a lot of explosions at the same time. This was recorded earlier in 2023.
critical thought
By Josh Bycer  Aug 1st, 2024 8:58 pm UTC
For this critical thought, I talked about environmental design and interaction in games. What is the best way to make the player feel awesome and cause a lot of explosions at the same time. This was recorded earlier in 2023.