my latest design video is up talking about evergreen content in live service games — what gets people to spend and stick with a game, and why cosmetics are no longer the primary driver.
critical thought
By Josh Bycer  Dec 10th, 2024 5:09 pm UTC
my latest design video is up talking about evergreen content in live service games — what gets people to spend and stick with a game, and why cosmetics are no longer the primary driver.