How Games Retain Players Using Risk and Reward


Gaming is all about taking calculated risks and aiming for big rewards. Whether it’s a dragon’s lair or a slot machine, players are attracted to games that let them weigh risks against rewards. The best games get risk and reward just right to shape player behavior.

Knowing how players respond to risk vs. reward scenarios can help designers optimize engagement and retention. Every genre has its own goals, but there are some common principles that the best games use to incentivize players.

Variable Ratio Rewards Hook Players

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Slot machines are one of the clearest examples of how risk and reward drives player retention. Online slots are designed to reward on a variable ratio schedule. You never know when the next payout will come, and the uncertainty keeps you playing. Slot designers also let players choose their own risk tolerance with options like bet sizes and bonus features. The sense of control combined with variable rewards is addictive.

Of course, online slots are an extreme example of maximizing engagement. However, when applied correctly, variable ratio reward schedules can work in many game genres. RPG item drops and strategy game research bonuses create compelling rewards that players can’t quite predict, so the key is to create just enough uncertainty to keep them interested.

Fun Failure States Encourage Experimentation

Failure is part of the risk-taking process, but messing up shouldn’t bore the player. Thoughtful failure states let players try again or try something new without too much downtime.

Online slots do this well, with fun reel animations, themes, and sounds that keep the experience fun even when not winning. RPGs that don’t have extended death penalties make failure more of a springboard than a barrier. Most importantly, fun failure encourages players to experiment with different strategies and risks rather than just the safest option.

Manage Loss Aversion With Progress Saves

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Humans hate losing what they’ve worked hard for. Potential failure is a big barrier when facing high-stakes situations in games. Smart designers use progress-saving features like checkpoints and save files to combat player loss aversion.

Knowing progress won’t be lost reduces the risk enough for players to take on big challenges. Auto-saving takes the worry out of trying again after a defeat. It also enables longer-term gameplay like empire building, where carefully built creations would be a disaster to lose. Manage loss aversion; you can raise the ceiling on what players will risk.

Give Clear Goals And Feedback

Players need clear goals and feedback to make informed decisions about risk. If they don’t know what’s being asked or how close they are to success, progress will be too unpredictable and unattainable.

Goals might be explicit, like mission objectives, or intrinsic, like a desire for mastery. Dynamic difficulty adjustment uses feedback to keep players in flow, adjusting challenges to match growing skills. Just make sure players have enough information to know whether to go big or play it safe.

Balance Short and Long-Term Goals

Variable rewards are exciting in the moment, but players also need longer-term goals to stay engaged. The best games balance immediate risk and reward with long-term objectives that unfold over time.

A good RPG offers a steady stream of small rewards, such as loot drops and stat boosts, while also dangling bigger carrots, such as elite gear sets and max level progression. Strategy games give short-term victories while building towards long-term goals, like conquering territories or unveiling epic units.

Even online slots combine volatile spins with features like progressive jackpots, multipliers, and bonus levels that drive both short- and long-term engagement. Having reasons to keep play both in the moment and ‘just over the horizon’ is key to retention.

Manage the Risk-Reward Ratio

The risk-reward ratio is a retention lever designers can adjust. Make rewards too easy to get with little risk, and players will max out and lose interest. But too much risk with no clear payoffs, and players will get frustrated.

Think about how you want core gameplay loops to feel. Online slots tend to go for high volatility and constant excitement. RPGs often start easy and escalate risk as players get powers. Strategy games might encourage early risks that pay off later down the line.

No matter the genre, take the time to deliberately shape your risk-reward curve. Tutorials can introduce concepts without too much risk before gradually increasing the challenge. As players develop abilities, the stakes can get higher. Well-tuned risk-reward ratios keep players engaged and progressing.

Randomization Adds Variety

Procedural generation and other random elements can increase both risk and reward. The unknowns keep the game fresh but also volatile. Roguelikes are a great example of this, as random stage layouts and item drops make each run unique.

On the other hand, too much randomness can feel disconnected and arbitrary. Ground some unpredictability in predictable core mechanics; for example, online slots use random number generators to create volatility but do so within known rules and payout rates.

Randomization works best when layered thoughtfully over more fixed gameplay pillars. It adds variety while still making players feel like their actions matter. Combine stable foundations with exciting surprises for that sweet spot of engagement.

Future of Reward Experimentation and Commitment

Risk and reward are not one-size-fits-all. Players have different motivations and tolerances for uncertainty. No matter your genre, the best approach is to reward both experimentation and commitment, so dangle incentives that encourage people to try new things but also recognize loyalty and perseverance.

Use variable rewards to grab attention, game saving, and clear feedback to build trust. Create a path forward after failure and guide players towards the long-term epic challenges. Risk and reward mechanics take time and effort but pay off with a loyal player base that wants more of what you’ve made.