Great Combat in Horror Design


Critical Thought

For today’s critical thought in honor of Halloween coming up, horror and combat are often debated together, and I wanted to talk about why good horror design needs combat, but not too much of it. And I also invent the newly patented “Mick Gordon Test” for horror games.

00:00 Intro
00:17 Horror Today
3:28 The Line of Horror and Action
5:11 The Mick Gordon Test
6:42 How Effective Is Combat
10:11 When The Doom Music Kicks In
12:14 Fitting Fighting Into Fears
14:22 Outro