This week on the Perceptive Podcast, I welcomed David Goldfarb: the game director on Payday 2 from Overkill Software. We talked about how Payday 2 came together — from crime.net, to the skill trees and weapon mods.
We discussed the fans’ reaction to stealth and a general idea of what’s coming in the future for Payday 2. I used all my tactics of persuasion to get David to spill the beans (spoiler alert: it didn’t work).
- Here is the official site for Payday 2
- And my analysis of Payday 2
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