Is there a Mathematician in the house?


Role-playing survival game is willing to take risks

So my board game idea has hit a little snag. I’ve decided that it is not a 1:1 increase between stats and die rolls for the monster and now I’m trying to create a formula to use for this. The problem is trying to nail down one that not only can be calculated either by hand or by computer, but is also fair to the players. As I’ve mentioned I want the average play time to be around one hour for two rounds. If I make Die increases too hard then the player will have to spend more time improving them increasing the play time. On the other hand if it is too easy to get them then the monster can spend a few turns and have super high stats completely disregarding the importance of the starting stats. Right now I’ve narrowed it down to three different ones and I’m hoping that I can get some insight from the readers of my blog.

A few terms first: Die increase stat (DIS) = The stat value that will give the monster an extra die.

Die increase value (DIV) = The new amount of die the monster can roll for a check using that stat.

Last die increase stat (LDIS) = The last stat value that was needed to get the current amount of die for that stat.

With that said here are the formulas that I’ve come up with using these variables.

1. DIS= LDIS * DIV

2. DIS= DIV plus all numbers before it (IE DIV=5 then 5+4+3+2+1, if someone could please tell me the name of this I would be very grateful)

3. DIS= LDIS + DIV

For a base line, one point in the respective stat = 1 die for a roll using it and then the formulas kick in from there. As I think about it #3 would give the monster a nice advantage early on and could easily make up for the Victor player not picking good parts. Then again I could run into a balancing issue of the part choices not mattering. #1 would give the monster a small advantage starting out but would quickly become tough around the third die. There is one avenue I’ve been thinking about, having long and short versions of the game using #1 and #3 respectively. I am opening up the flood gates for any suggestions or criticisms so if anyone has any thoughts on this I would be happy to hear them.

Josh