For this week’s Dissecting Design, we’re talking about Nioh. Despite Team Ninja’s background in action design, Nioh features a lot of elements from ARPG games; for better and worse.
0:00 — Intro
0:37 — Basic Gameplay
17:10 — Nioh’s ARPG Design and Itemization
31:23 — Nioh’s Difficulty Imbalance
58:05 — Final Thoughts