This week on the cast, Charles from Jarrah Technology returned for a post mortem discussion on what’s been happening with his game Concealed Intent.
We talked about how Concealed Intent has done since we last spoke earlier in 2016. Charles talked more about the early access process and using the community to drive developing features. We talked about the decision around multiplayer options in the game.
For the latter half of the cast, we talked about some of the things that streamers and youtubers can do to make it easier to get press keys. And then we talked about little things to help developers with site design and getting your game in the hands of the press.
Charles talked about the overall development of the game and what he’s learned from working on it. Charles wrote up a piece on Gamasutra that will be linked below, and we talked about marketing your game.
- Here is the original Interview we did
- The live play of Concealed Intent
- Charles’ piece on Gamasutra talking about the game more
- And the video he talked about regarding surviving in the Game Industry as an Indie
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