For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.
We talked about indie development, before focusing on Viola itself. The challenges of combining two separate gameplay loops, and how Jelle wanted to make sure that both were represented properly.
- You can find the game on Steam now on Early Access
- And here’s my spotlight of the game
- You can follow him on Twitter for more updates