In this episode of the Perceptive Podcast, we once again turned out discussion to educational video games and topics on education with the return of our panel.
For this episode, unfortunately Charles Amis couldn’t make it as he was celebrating being a dad, but we were joined by Z from Serenity Forge. I started off with asking Z if had any comments on any of the topics we talked about in part one. At about 27 minutes in, we came to our big topic for the cast: Talking about tutorial design and what are the best ways to teach someone how to play a game. We talked about the different ways people learn and why some genres and series are just inherently harder to teach someone, such as the strategy and 4X genres.
I also asked everyone if they had any genres that they could not figure out how to play and we had some interesting answers from everybody, including yours truly. One thing to note on the day of recording, Z was in the middle of a thunderstorm and it affected the quality of his audio and explains the sound of rain while Z was talking.
- Here is the first episode of the Educational Cast where we talked about a different set of topics
- Here is the post I made on Organic Level Designs and how you can teach someone through the presentation of the levels and mechanics.
- And for our guests: First, here is the link to Serenity Forge and their Facebook and Twitter feeds. Also, here is the link to the liveplay I did with Z on Luna’s Wandering Stars, where we talked more about the game design and you can see it in action
- For more about the work that Matthew does, here is the link to the Center for Game Science and here is the PDF he talked about that focused on studying tutorials and how they impacted learning a game
- Lastly, here are the Facebook and Twitter links for Zactronics and the Zachtronics website
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