This week on the cast, I had a fantastic conversation with game designer Bill Gardner regarding the development of Perception, playtesting and a lot more.
We started off talking about Bill’s background in the industry and his time at Irrational Games. At long last, I finally got to air my thoughts on Bioshock’s polarizing control scheme design.
After that, we talked about more game design topics; including the importance of feedback. After that, we talked more about the development of Perception and how Bill set out with the goal of creating a different kind of horror experience.
- Here’s my video spotlight of Perception
- The book Bill mentioned
- And you can buy Perception on Steam
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