This week on the cast, I spoke with Shane Neville who has been working on the game Bunker Punks for over four years, to talk about the game and what it means to be running everything.
We started off talking about how Bunker Punks was originally conceived and Shane’s background in games. Shane discussed why the game took so long and how it will impact his next projects. After that, we spoke about what it meant to be working on the game as a solo developer. This included from a work perspective and from a motivational one.
- Here is Shane’s piece he wrote on Gamasutra about solo development tips
- My review which also has my video spotlight
- You can follow Shane on Twitter
- And you can buy Bunker Punks on Steam
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