After spending several year writing on my previous blog, I started to work on larger articles, focused on high level design concepts. These articles eventually led to me becoming published over at Gamasutra.
As more of my works are published, I’ll be updating this page with any new articles.
My First Book 20 Essential Games to Study
My Second Book: Game Design Deep Dive: Platformers
My Third Book: Game Design Deep Dive Roguelikes
Game Design Deep Dive: Trading and Collectible Card Games
Live Presentations
I’ve also been doing presentations live for teens and parents to teach them about the game industry. From time to time, I post some of the recorded videos online for people to watch. If you’re interested in me doing a presentation virtually or in-person, please email me.
- The Critical Core Gameplay Loop
- Game Design Lessons From JoJo’s Bizarre Adventure
- Are Games Ready For Sex?
- The Reality of Game Design
- Accessible vs. Playable
Unwinnable:
Videogame Preservation is and will always be a “Now” Problem
- The Abstraction Of Skill In Game Design
- Darwinian Difficulty: How Throwing Players In Headfirst Can Work
- The Anatomy of a Bad Game
- Examining Subjective Difficulty: How Plumbers Can Fight Demons
- The Procession of Progression In Game Design (this was a feature that due to scheduling issues was posted as a blog)
Series 1: Five Rpgs That Break the Rules
Series 2: A Trip Down Horror Lane