Diablo 4’s Beta Shows the Horror of Modern AAA Design
It’s been a rough couple of years for Blizzard Entertainment, going from one of the premier studios in the world to one mired in controversy, scandals, lawsuits, and destroying years’ worth of goodwill with their fans. Diablo 4 has been …
Read MoreGame Design Lecture Series | ARPG Design
For this design lecture on the channel, I broke down the aspects of design with regards to ARPG games.
- 0:00 – Introduction
- 7:13 – Competing ARPGS
- 12:46 – itemization
- 35.54 – end game
- 41:22 – the impact of ARPGS
- 54:04
Blizzard’s Mistake with the Diablo Immortal Announcement
For this video, I talked about how Blizzard misread the room, and their own brand, when it came to announcing Diablo Immortal.
… Read MoreDissecting Design: How Blizzard Saved Diablo 3
For my first Dissecting Design video, we’re looking at the rise,fall and rise of Diablo 3. I talked about what the game did different from the start, the problems that the auction house …
Read MoreA Critical Thought on Loot Table Design
We’re talking about loot table design for today’s critical thought. Loot tables are the backbone of any procedurally or randomly generated equipment system. I talked about how they worked and some of the …
Read More