My Critical Eye Fails Me: Game Design Blindspots
As you know, I play a lot of video games of many different genres across all platforms, but there are some that I just can’t get into for one reason or another. These games and genres may have huge fan …
Read MoreA Home Away from Home: Why Gone Home Worked
Gone Home is an interesting title from the Indie market, with polarizing opinions about its design and definition as a game. Whenever someone asks the “is this a game or not,” argument, Gone Home is usually cited somewhere.
Another interesting …
Read MoreLayers of Fear: Not too Deep
Layers of Fear is another game in what is becoming a long line of horror house-styled games from the Indie market trying to capture the magic of Amnesia the Dark Descent. While the game has a great visual style and …
Read MoreReplayability and the Debate on Game Design
When we critique video games there are a lot of areas for us to look at. Game design, graphics and technical issues are usually the big three. But another area that does come up often is on replayability: Namely should …
Read MorePricing Stories or the Narrative Debate
Narrative focused games have become very popular over the last decade with some notable examples being Telltale’s The Walking Dead, Gone Home and also the resurgence of the adventure genre. But while these games are big on story, they are …
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