Examining Early Access
This week on the cast, returning fan of the site Paul Tobia joined me to talk about a topic that hasn’t been brought up much: How to handle a game that is coming out of Early Access, and looking at …
Read MoreMistakes Game Designers Make: Fan Tunnel Vision
It’s time for another post looking at a common pitfall of game development. Today’s post is one of the more innocuous traps that can befall a game and game designers, and in many cases is not even a problem and …
Read MoreThe Crashing of Planetary Annihilation
I’ve wanted to talk more about Planetary Annihilation for awhile. Planetary Annihilation was the second big name success on Kickstarter following Doublefine with Broken Age and the Kickstarter seemed to be perfect for me: A Macro oriented Real Time Strategy …
Read MoreGames as Service Debate
Digital distribution and crowd-funding have given developers more control over not only their funding but how long they can work on a game. It’s no longer about rushing to get a game to 1.0 and then washing your hands of …
Read MorePerceptive Podcast: Loot Grabbing and Planet Smashing
This week, returning guest Paul Tobia joined me for a weekend cast to catch up and share his thoughts on the recently released Planetary Annihilation.
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