Mimimi Games Developer Interview
For this perceptive podcast, I spoke with game designer Moritz Wagner from Mimimi Games to talk about the studio’s history, stealth design, and their upcoming game Shadow Gambit: The Cursed Crew. We spoke about how the studio …
Read MoreThe 2 Philosophies of Stealth Game Design
The stealth genre has grown in different directions from the early works of games like Metal Gear and Wolfenstein. Being able to move around undetected has been implemented by action games, horror games, and even strategy games. However, when it’s …
Read MoreThe 4 Elements of a Good Stealth Game
Stealth design has evolved over the years with varying characters and situations. Recently playing through the game 2Dark, I found its stealth design to be lacking. Creating a good stealth game relies on four key areas of thought and …
Read MoreParty Hard: The Life and Death of a Party
Party Hard feels like a contradiction of themes: 80’s party music mixed with killing, the delightful music next to the tense cutscenes, and the mix of fast and slow gameplay. The game is trying to have it all, but this …
Read MoreGame-Wisdom Best of 2015: #3
#3 on my list is a game that continues a developer’s track record of combining amazing aesthetics with unique design.
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