For this cast, I spoke with game developer Max Dohme from Crunchy Leaf Games to talk about the development of 3030 Deathwar Redux. We discuss how the game was originally designed, and how the development is now over 10 years long.
Role-playing survival game is willing to take risks
By Josh Bycer  Jun 29th, 2018 4:26 pm UTC
For this cast, I spoke with game developer Max Dohme from Crunchy Leaf Games to talk about the development of 3030 Deathwar Redux. We discuss how the game was originally designed, and how the development is now over 10 years long.