12 Labours of Hercules 2 and a lesson on Achievement Design


Role-playing survival game is willing to take risks

[youtube]https://www.youtube.com/watch?v=pYVnVMXFmQA[/youtube]

This video was a little different compared to my other ones. Instead of just looking at the game the 12 Labours of Hercules 2, I used it to talk about trophy screen achievement design, something that I want more games to do. If you have any questions achievment design, feel free to leave a comment in the video and I’ll try to answer it.