For this Perceptive Podcast, I spoke with John who is working on the game Hexarchy for a chat about making a 4X-style game meant to be played in about an hour. We spoke about the complexities of the genre, and trying to streamline the gameplay down.
For this Perceptive Podcast, I spoke with John who is working on the game Hexarchy for a chat about making a 4X-style game meant to be played in about an hour. We spoke about the complexities of the genre, and trying to streamline the gameplay down.