A Critical Thought on the Debate of Self Censoring Games


Role-playing survival game is willing to take risks

Today’s Critical Thought is on the touchy subject of self censoring games, or when a developer adjusts content based on the country they’re selling in. I talked about the debate of accessibility and the market vs. the fans of the respective genres. The fans say that any adjustment of content is not going to do anything to help the game’s success, but critics say that you should adjust content based on the territory.

There’s a problem with the thumbnails at the moment, will update it once it’s fixed.