With everyone busy at PAX West, I turned my attention to one of my favorite topics: Progression. I talked about the difference in skill and character-based abstraction and what they mean for a game’s design.
Role-playing survival game is willing to take risks
By Josh Bycer  Sep 3rd, 2016 6:50 pm UTC
With everyone busy at PAX West, I turned my attention to one of my favorite topics: Progression. I talked about the difference in skill and character-based abstraction and what they mean for a game’s design.