Today’s Critical Thought looks at using limited time content in video games. Locking content or forcing the player to play on the game’s schedule is one of my least favorite systems.
Role-playing survival game is willing to take risks
By Josh Bycer  May 14th, 2017 11:57 pm UTC
Today’s Critical Thought looks at using limited time content in video games. Locking content or forcing the player to play on the game’s schedule is one of my least favorite systems.