Today’s Critical Thought is about the importance of words and speaking. For the first part, I talked about some public speaking thoughts I’ve had from doing it for so long, and then we moved into talking about the use of words for tutorial and lore design in games.
Here is the article from Jeff Vogel regarding too many words in games: http://www.gamasutra.com/blogs/JeffVogel/20170616/300131/Games_Have_Too_Many_Words_A_Case_Study.php