Today’s Critical Thought is on the topic of multiplayer architecture. When building your game’s multiplayer, you need to look at the options available. I talked about things from a high-level point of view, including TCP/IP, Client/Host and more.
Role-playing survival game is willing to take risks
By Josh Bycer  Jan 3rd, 2017 6:53 pm UTC
Today’s Critical Thought is on the topic of multiplayer architecture. When building your game’s multiplayer, you need to look at the options available. I talked about things from a high-level point of view, including TCP/IP, Client/Host and more.