Today’s Critical Thought looks at the philosophy of nerfing elements in game design. It’s not always possible to make things better; sometimes you have an option that is just too good.
Role-playing survival game is willing to take risks
By Josh Bycer  Dec 13th, 2016 8:58 pm UTC
Today’s Critical Thought looks at the philosophy of nerfing elements in game design. It’s not always possible to make things better; sometimes you have an option that is just too good.