A Critical Thought on Sculptable Difficulty


Role-playing survival game is willing to take risks

Today’s Critical Thought is on the concept of sculptable difficulty, or the ability to let the player fine-tune the difficulty to their needs. There are very few games that make use of this in a way that lets the player control the difficulty, and be rewarded accordingly. I also had a special announcement, as my name was featured in my local community paper which I’m very excited about.