We’re back to talking about UI design in today’s Critical Thought. For this piece, I talked about some simple points that can help or harm a game because of its UI.
Role-playing survival game is willing to take risks
By Josh Bycer  Jun 7th, 2017 5:53 pm UTC
We’re back to talking about UI design in today’s Critical Thought. For this piece, I talked about some simple points that can help or harm a game because of its UI.