Today’s Critical Thought touches on video game disabilities and what it means for someone to be physically unable to play your game. I showed off a few of my physical scars and what they have meant in terms of limiting myself. It’s important when developing unique or out of the box mechanics to think about how people other than yourself will be able to use them.
I also talked about accessibility in terms of standard hardware for playing video games, and the dangers of assuming that everyone has access to the same setup.
For more information about disabilities and their impact on playing video games, check out this IGDA site that covers a lot of them and ways to make your game more accessible. https://igda-gasig.org/about-game-accessibility/development-frameworks/