Difficulty Design 101


Role-playing survival game is willing to take risks

For this critical thought, I went from easy to hardcore discussing the challenges of making difficulty work in a game and why making a game too easy or too hard is not what you want to achieve.

0:00 Intro
00:27 Difficulty Extremes
3:27 Getting the Baseline Right
9:09 When it Gets Interesting
16:14 You Can’t Please Everyone
20:22 Conclusion