For this week’s Dissecting Design, I talked about the Borderlands series and the development of “Role Playing Shooter” game design. I talked about how the design walks the middle ground between RPG and action gameplay, and the challenges that go with it.
0:00 — Intro
00:51 — The Gameplay of Role Playing Shooter
8:48 — The itemization and loot design
18:48 — Issues with Role Playing Shooting
25:11 — The DLC and Season Pass Debate
28:02 — Final Thoughts