This week’s Dissecting Design focused on Braid, and how the game combined action and puzzle design into something else. We also looked at the organic tutorial design that helped players come to terms with the unique puzzle mechanics.
Role-playing survival game is willing to take risks
By Josh Bycer  Feb 20th, 2017 1:43 pm UTC
This week’s Dissecting Design focused on Braid, and how the game combined action and puzzle design into something else. We also looked at the organic tutorial design that helped players come to terms with the unique puzzle mechanics.