For this week’s Dissecting Design I went back to look at one of my favorite horror games: Clive Barker’s Undying. The game was one of the early examples in the ’00s of first person shooters adding more adventure elements to them.
Role-playing survival game is willing to take risks
By Josh Bycer  Oct 23rd, 2017 1:23 pm UTC
For this week’s Dissecting Design I went back to look at one of my favorite horror games: Clive Barker’s Undying. The game was one of the early examples in the ’00s of first person shooters adding more adventure elements to them.