Dissecting Design — Getting Over It


Role-playing survival game is willing to take risks

For this week’s Dissecting Design, I took a look at Getting Over It: The strange game that has surged in popularity thanks to its difficult and cumbersome nature. Is this a brilliant take on game design, or a frustrating mess?

  • 0:00 : Intro
  • 0:58 : Basic Gameplay
  • 11:07 : Getting Over it’s Subjective Difficulty
  • 18:22 : The Nature of Getting Over It
  • 28:07 : Final Thoughts