For this week’s Dissecting Design, we’re taking a look back at Reccetear and how it was ground zero fro the item shop simulator genre. I talked about how it’s use of managing the shop and dungeon crawling lent a unique design that made it stand out. I also talked about how the genre has not really had another major hit like it since.
0:00 — Intro
1:20 — Basics of the Game
5:18 — Combat System Basics
13:50 — Advanced Shop Play
20:16 — The Flow of the Dungeon
28:07 — Limitations of the Design
32:13 — Final Thoughts and Impact of the Item Shop Genre