This week’s Dissecting Design returns to one of my all-time favorite games — Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill.
- 0:00 — Intro
- 1:16 — Design Basics
- 6:19 — How Resident Evil 4 Changed Things
- 10:24 — Resident Evil’s transition into action and changing design
- 18:48 — Resident Evil 4’s Troubled Development
- 20:54 — Resident Evil 4’s Polarized Action Horror Design
- 40:11 — Final Thoughts