For this week’s Dissecting Design, we’re going to take a closer look at Resident Evil 7. While this is a great step in a new direction for the franchise, I don’t feel Capcom is there yet in terms of balancing horror and action.
- 0:00 — Intro
- 1:26 — Basic Gameplay
- 7:22 — Stealth and Alpha Protagonist Design
- 14:05 — Combat and Gunplay
- 31:06 — Problems With the Game
- 41:46 — Final Thoughts