For this week’s Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.
- 0:00 — Intro and Campaign Play
- 7:16 — South Park Phone Destroyer’s Best Parts
- 11:12 — Progress in the Game and P2W Aspects
- 18:30 — The PVP Push
- 30:46 — Final Thoughts