This week’s Dissecting Design looks at the f2p game Warframe, and how it’s trying to balance a game for new and existing players with an extensive Free to Play system.
- 0:00 — Intro
- 0:57 — Basic Gameplay and Customization
- 10:08 — Mission Structure and Gameplay
- 26:07 — Warframe’s Monetization Design
- 45:30 — Final Thoughts and the New Player’s Experience